Trees | Indices | Toggle frames |
---|
event.EventDispatcher --+ | Player
A sound and/or video player.
Queue sources on this player to play them.
on_eos()
The player has reached the end of the current source.
|
__init__(self) | |
queue(self,
source)
Queue the source on this player.
|
|
play(self)
Begin playing the current source.
|
|
pause(self)
Pause playback of the current source.
|
|
seek(self,
timestamp)
Seek for playback to the indicated timestamp in seconds on the
current source.
|
|
next(self)
Move immediately to the next queued source.
|
|
dispatch_events(self,
dt=None)
Dispatch any pending events and perform regular heartbeat functions
to maintain playback.
|
|
pyglet.image.Texture |
get_texture(self)
Get the texture for the current video frame.
|
dispatch_event(self,
event_type,
*args)
Dispatch a single event to the attached handlers.
(Inherited from pyglet.event.EventDispatcher)
|
|
event(self,
*args)
Function decorator for an event handler.
(Inherited from pyglet.event.EventDispatcher)
|
|
pop_handlers(self)
Pop the top level of event handlers off the stack.
(Inherited from pyglet.event.EventDispatcher)
|
|
push_handlers(self,
*args,
**kwargs)
Push a level onto the top of the handler stack, then attach zero or
more event handlers.
(Inherited from pyglet.event.EventDispatcher)
|
|
register_event_type(cls,
name)
Register an event type with the dispatcher.
(Inherited from pyglet.event.EventDispatcher)
|
|
remove_handler(self,
name,
handler)
Remove a single event handler.
(Inherited from pyglet.event.EventDispatcher)
|
|
remove_handlers(self,
*args,
**kwargs)
Remove event handlers from the event stack.
(Inherited from pyglet.event.EventDispatcher)
|
|
set_handler(self,
name,
handler)
Attach a single event handler.
(Inherited from pyglet.event.EventDispatcher)
|
|
set_handlers(self,
*args,
**kwargs)
Attach one or more event handlers to the top level of the handler
stack.
(Inherited from pyglet.event.EventDispatcher)
|
float |
time
Retrieve the current playback time of the current
source.
|
Source |
source
Return the current source.
|
str |
eos_action
Set the behaviour of the player when it
reaches the end of the current source.
|
bool |
playing
Determine if the player state is playing.
|
float |
volume
The volume level of sound playback.
|
3-tuple of float |
position
The position of the sound in 3D space.
|
float |
min_distance
The distance beyond which the sound volume
drops by half, and within which no attenuation is applied.
|
float |
max_distance
The distance at which no further attenuation
is applied.
|
float |
pitch
The pitch shift to apply to the sound.
|
3-tuple of float |
cone_orientation
The direction of the sound in 3D space.
|
float |
cone_inner_angle
The interior angle of the inner cone.
|
float |
cone_outer_angle
The interior angle of the outer cone.
|
float |
cone_outer_gain
The gain applied outside the cone.
|
pyglet.image.Texture |
texture
The video texture.
|
event_types =
|
EOS_PAUSE =
|
|
EOS_LOOP =
|
|
EOS_NEXT =
|
|
EOS_STOP =
|
The player has reached the end of the current source.
This event is dispatched regardless of the EOS action. You can alter the EOS action in this event handler, however playback may stutter as the media device will not have enough time to decode and buffer the new data in advance.
Queue the source on this player.
If the player has no source, the player will be paused immediately on this source.
Begin playing the current source.
This has no effect if the player is already playing.
Pause playback of the current source.
This has no effect if the player is already paused.
Move immediately to the next queued source.
There may be a gap in playback while the audio buffer is refilled.
Deprecated: Since pyglet 1.1, Player objects schedule themselves on the default clock automatically. Applications should not call this method.
Get the texture for the current video frame.
You should call this method every time you display a frame
of video, as multiple textures might be used. The return value will
be None
if there is no video in the current source.
Since: pyglet 1.1
Retrieve the current playback time of the current source.
The playback time is a float expressed in seconds, with 0.0 being the beginning of the sound. The playback time returned represents the time encoded in the source, and may not reflect actual time passed due to pitch shifting or pausing.
Read-only.
Return the current source.
Read-only.
Determine if the player state is playing.
The playing property is irrespective of whether or not there is actually a source to play. If playing is True and a source is queued, it will begin playing immediately. If playing is False, it is implied that the player is paused. There is no other possible state.
Read-only.
The volume level of sound playback.
The nominal level is 1.0, and 0.0 is silence.
The volume level is affected by the distance from the listener (if positioned).
The position of the sound in 3D space.
The position is given as a tuple of floats (x, y, z). The unit defaults to meters, but can be modified with the listener properties.
The distance beyond which the sound volume drops by half, and within which no attenuation is applied.
The minimum distance controls how quickly a sound is attenuated as it moves away from the listener. The gain is clamped at the nominal value within the min distance. By default the value is 1.0.
The unit defaults to meters, but can be modified with the listener properties.
The distance at which no further attenuation is applied.
When the distance from the listener to the player is greater than this value, attenuation is calculated as if the distance were value. By default the maximum distance is infinity.
The unit defaults to meters, but can be modified with the listener properties.
The pitch shift to apply to the sound.
The nominal pitch is 1.0. A pitch of 2.0 will sound one octave higher, and play twice as fast. A pitch of 0.5 will sound one octave lower, and play twice as slow. A pitch of 0.0 is not permitted.
The direction of the sound in 3D space.
The direction is specified as a tuple of floats (x, y, z), and has no unit. The default direction is (0, 0, -1). Directional effects are only noticeable if the other cone properties are changed from their default values.
The interior angle of the inner cone.
The angle is given in degrees, and defaults to 360. When the listener is positioned within the volume defined by the inner cone, the sound is played at normal gain (see volume).
The interior angle of the outer cone.
The angle is given in degrees, and defaults to 360. When the listener is positioned within the volume defined by the outer cone, but outside the volume defined by the inner cone, the gain applied is a smooth interpolation between volume and cone_outer_gain.
The gain applied outside the cone.
When the listener is positioned outside the volume defined by the outer cone, this gain is applied instead of volume.
The video texture.
You should rerequest this property every time you display a frame
of video, as multiple textures might be used. This property will
be None
if there is no video in the current source.
Deprecated: Use get_texture.
Trees | Indices | Toggle frames |
---|
Generated by Epydoc 3.0beta1 on Thu Dec 31 17:58:19 2009 | http://epydoc.sourceforge.net |